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IconsExtract v1.47 - EXE/DLL/OCX/CPL icon grabber/extractor
Copyright (c) 2003 - 2010 Nir Sofer

Related Utilities

  • ResourcesExtract - Extract resources (bitmaps, icons, html files, and more) from dll files.
  • DotNetResourcesExtract - Extract embedded resources from .NET application.

Description

The IconsExtract utility scans the files and folders on your computer, and extract the icons and cursors stored in EXE, DLL, OCX, CPL, and in other file types. You can save the extracted icons to ICO files (or CUR files for cursors), or copy the image of a single icon into the clipboard.

System Requirements

Windows operating system: Windows 95/98/ME, Windows NT, Windows 2000, Windows XP, Windows 2003 Server, or Windows Vista/7/2008/8.x/10 .
IconsExtract can only extract icons from 32-bit executable files.It cannot extract icons from 16-bit files.

Versions History

Date Version Description
26/09/2010 1.47
  • Added -scanpath command-line option, which allowsyou to start IconsExtract with another base folder or wildcard.(For exmaple: iconsext.exe -scanpath 'c:windows')
13/04/2009 1.46
  • The size of PNG based icons is now displayed properly.(In prevoius versions, the size was displayed as 0x0).
03/05/2008 1.45
  • Fixed bug in scan mode selection.
07/03/2008 1.44
  • Fixed the tab order in all dialog-boxes.
  • Fixed the Esc key and 'x' close buttons of search and properties dialog-boxes.
22/02/2008 1.43
  • Fixed the filename length limitation in the 'Search For Icons' dialog-box.
  • Added support for typing filenames with environment strings (For example: %SystemRoot%System32shell32.dll)
21/12/2007 1.42
  • The configuration is now saved into a cfg file, instead of the Registry
08/04/2006 1.41
  • Fixed bug with large icons (256X256 or graeter) on properties window.
12/06/2005 1.40
  • New option: Loaded all icons in the selected process.
  • New option: File Properties.
  • New column: Total size of the icon.
21/05/2005 1.32
  • Added support for Windows XP visual styles.
01/12/2004 1.31
  • Added support for translating to other languages.
  • All dialog-boxes are now centered.
04/09/2003 1.30Added command-line support.
06/06/2003 1.21Automatically saves your last settings (windows size, your last search options, and more) and loads them in the next time that you use this utility.
30/04/20031.20Added search filter (Icon size and number of colors).
16/04/2003 1.10
  • Added support for cursors.
  • Fixed bug: Error message when closing the main window during icons search.
  • Fixed bug: Icons without numeric ID were not shown.
  • The images of the icons are shown in properties window
02/04/20031.00First release.

License

This utility is released as freeware. You can freely use and distribute it. If you distribute this utility, you must include all files in the distribution package including the readme.txt, without any modification !

Disclaimer

The software is provided 'AS IS' without any warranty, either expressed or implied, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose. The author will not be liable for any special, incidental,consequential or indirect damages due to loss of data or any other reason.

Using the IconsExtract utility

This utility is a standalone executable, and it doesn't require any installation process or additional DLLs. Just run the executable (iconsext.exe) and start using it.

Immediately after you run this utility, the 'Search For Icons' dialog box will be appeared. In this window, you should select the files or folders that you want to scan, and the resource typesyou want to find (icons, cursors, or both).You can also filter unneeded icons and get only icons that contains images with specific size and number of colors.

You have 2 main search options:

  1. Select only single file. For example: C:WINNTSystem32shell32.dll
    You can manually type the filename in the text-box, or select it from a dialog box by clicking the 'Browse Files' button.
  2. Select multiple filenames by using wildcard characters (? and *).
    You can select the folder that you want to scan by clicking the 'Browse Folders' button. If you check the 'Search Subfolders' check-box,all the subfolders of the main folder will be scanned also.For example: if you type 'c:*.*' in the filename text-box, and check the 'Search Subfolders' option, the IconsExtract utility will search for icons in all folders and files of your 'C:' drive.

Notice: Searching for icons in an entire drive might take a few minutes,and consume a fair amount of system resources. However, you can alwaysstop the search by pressing the 'Esc' key or by clicking the 'Stop'menu item in the top-left corner of the window.

In order to start the icons searching, press the 'Search For Icons' button. IconsExtract will search for icons according to your selectionin the 'Search For Icons' window.After the search is finished, the extracted icons will be appearedin the main window of IconsExtract utility.

Saving icons into ICO files

In order to save the extracted icons into ICO files:
  1. Select the icons that you want to save. You can press Ctrl+A in orderto select all extracted icons.
  2. Choose the 'Save Selected Icons' in the 'File' menu, or press Ctrl+S.
  3. In the 'Save Selected Icons' window, type the folder for saving the icons files (You can also select it by using the Browse button)
  4. Press the 'Save Icons' button. All the selected icons will be saved into the folder you have selected.

Copy a single icon to the clipboard

You can also copy a single image of icon, and paste it to another application. There are 2 options to do it:
  1. Copy icon in standard dimensions (16 X 16 or 32 X 32): Select a single icon in the main window, and press Ctrl+C.
  2. Copy an image of icons in other sizes: double click on a single icon, and the properties window, select specific image, and press the 'Copy Selected Image' button.

Searching more icons

You can always make another search by using the 'Search For Icons' option in the File menu. You can also extract the icons of specificfile simply by dragging it from explorer window into the main window of IconsExtract utility.

Command-Line Support

Starting from version 1.30, you can extract icons from files by running IconsExtract with /save option.
iconsext.exe /save 'source file' 'save folder' [-icons] [-cursors] [-asico]
source file The file containing the icons you want to extract
save folder The destination folder the save the extracted icons/cursors
-icons Specify this option if you want to extract the icons from the file.
-cursors Specify this option if you want to extract the cursors from the file.
-asico Specify this option if you want to save cursors as .ico files.

Example:
iconsext.exe /save 'c:winntsystem32shell32.dll' 'c:icons' -icons -cursors

You can also use -scanpath parameter to start IconsExtract user interface with the specifiedpath or wildcard, for example:
iconsext.exe -scanpath 'c:windowssystem32*.dll'

Translating IconsExtract to other languages

In order to translate IconsExtract to other language, follow the instructions below:
  1. Run IconsExtract with /savelangfile parameter:
    iconsext.exe /savelangfile
    A file named iconsext_lng.ini will be created in the folder of IconsExtract utility.
  2. Open the created language file in Notepad or in any other text editor.
  3. Translate all string entries to the desired language.Optionally, you can also add your name and/or a link to your Web site. (TranslatorName and TranslatorURL values) If you add this information, it'll be used in the 'About' window.
  4. After you finish the translation, Run IconsExtract, and all translated strings will be loaded from the language file.
    If you want to run IconsExtract without the translation, simply rename the language file, or move it to another folder.

Feedback

If you have any problem, suggestion, comment, or you found a bug in my utility, you can send a message to nirsofer@yahoo.com
Download IconsExtract (in Zip file)
Download self-install executable for installing IconsExtract with uninstall support

IconsExtract is also available in other languages. In order to change the language of IconsExtract, download the appropriate language zip file, extract the 'iconsext_lng.ini', and put it in the same folder that you Installed IconsExtract utility.

LanguageTranslated ByDateVersion
Arabic Shanaab26/01/2015
Brazilian PortugueseSiegfried Janke26/09/2010
BulgarianStarichok29/01/2015
CroatianRandomGuyfromCroatia21/12/2015
CzechDamned03/12/2013
DanishAske Uhd Pennerup04/06/2005
DutchJan Verheijen28/09/20101.47
DutchSander Lambregts27/09/20081.45
FinnishOlli22/10/2007
FrenchJean-Michel Gillion04/05/2008
FrenchaMadEUs29/09/20101.47
GalicianYako-_-21/07/2010
German«Latino» auf WinTotal.de11/03/20141.47
Ge Old StyleJörg-Peter Wessels25/04/2005
GreekGeorge Georgiou05/05/2009
HebrewAron Don15/12/20111.47
HungarianHuzella Balázs19/07/2005
ItalianFabio Milocco06/07/2011
ItalianDevil23/02/20141.47
JapaneseX-WORKS12/07/2005
NorwegianHelge Rødne Skjeveland03/12/2005
PolishSzymon Ogrodnik14/06/2005
PortugueseRui Morais10/09/2005
Portuguese BrazilMark Nascimento - Bambuí15/05/2005
RomanianJaff (Oprea Nicolae)15/02/20131.47
RussianStarichok18/04/2006
Simplified Chineserenda26/02/2008
SlovakMichal 'KuboF' Matúšov04/05/2008
SpanishRicardo A. Rivas08/06/20201.47
SwedishOlle Jansson14/02/20121.47
TaiwaneseRepublic Of Taiwan17/12/2005
Traditional ChineseSophina Liu29/08/2010
Traditional ChineseMido05/08/2008
Thaiประสิทธิ์ แคภูเขียว25/03/2008
Turkish Selchuk Dursun22/08/2016
Valencianvjatv29/06/2005
-->

Note

This design guide was created for Windows 7 and has not been updated for newer versions of Windows. Much of the guidance still applies in principle, but the presentation and examples do not reflect our current design guidance.

Icons are pictorial representations of objects, important not only for aesthetic reasons as part of the visual identity of a program, but also for utilitarian reasons as shorthand for conveying meaning that users perceive almost instantaneously. Windows Vista introduces a new style of iconography that brings a higher level of detail and sophistication to Windows.

Note: Guidelines related to standard icons are presented in a separate article.

Design concepts

Aero is the name for the user experience of Windows Vista, representing both the values embodied in the design of the aesthetics, as well as the vision behind the user interface (UI). Aero stands for: authentic, energetic, reflective, and open. Aero aims to establish a design that is both professional and beautiful. The Aero aesthetic creates a high quality and elegant experience that facilitates user productivity and even drives an emotional response.

Windows Vista icons differ from Windows XP-style icons in the following ways:

  • The style is more realistic than illustrative, but not quite photorealistic. Icons are symbolic images they should look better than photorealistic!
  • Icons have a maximum size of 256x256 pixels, making them suitable for high-dpi (dots per inch) displays. These high-resolution icons allow for high visual quality in list views with large icons.
  • Wherever practical, fixed document icons are replaced by thumbnails of the content, making documents easier to identify and find.
  • Toolbar icons have less detail and no perspective, to optimize for smaller sizes and visual distinctiveness.

Well-designed icons:

  • Improve the visual communication of your program.
  • Strongly impact users' overall impression of your program's visual design, and appreciation for its fit-and-finish.
  • Improve usability by making programs, objects, and actions easier to identify, learn, and find.

The following images depict what makes the Aero style of iconography in Windows Vista different from that used in Windows XP.

The Windows Vista icons (the lock and key on the left) are authentic, crisp, and detailed. They are rendered rather than drawn, but are not completely photorealistic.

The Windows Vista icons (the two on the left) are professional and beautiful, with attention to details that improve icon production quality.

These Windows Vista icons show optical balance and perceived accuracy in perspective and details. This allows them to look great big or small, up-close or from a distance. Moreover, this style of iconography works for high-resolution screens.

These examples show different types of icons, including a three-dimensional object in perspective, a front-facing (flat) icon, and a toolbar icon.

Guidelines

Perspective

  • Icons in Windows Vista are either three-dimensional and shown in perspective as solid objects, or two-dimensional objects shown straight-on. Use flat icons for files and for objects that are actually flat, like documents or pieces of paper.

    Typical 3D and flat icons.

  • Three-dimensional objects are represented in perspective as solid objects, seen from a low birds-eye view with two vanishing points.

    This example shows perspective and vanishing points typical of 3D icons.

  • In the smaller sizes, the same icon may change from perspective to straight-on. At the size of 16x16 pixels and smaller, render icons straight-on (front-facing). For larger icons, use perspective.

    • Exception: Toolbar icons are always front-facing, even in larger sizes.

    This example shows how the same icon is treated differently, depending on size.

Light source

  • The light source for objects within the perspective grid is above, slightly in front of, and slightly to the left of the object.
  • The light source casts shadows that are slightly to the rear and right of the object's base.
  • All light rays are parallel, and strike the object along the same angle (like the sun). The goal is to have a uniform lighting appearance across all icons and spotlight effects. Parallel light rays produce shadows that all have the same length and density, providing further unity across multiple icons.

Shadows

General

  • Use shadows to lift objects visually from the background, and to make 3D objects appear grounded, rather than awkwardly floating in space.

  • Use an opacity range of 30-50 percent for shadows. Sometimes a different level of shadow should be used, depending on the shape or color of an icon.

  • Feather or shorten the shadow if necessary, to keep it from being cropped by the icon box size.

  • Don't use shadows in icons at 24x24 or smaller sizes.

    Typical icon shadows.

Flat icons

  • Flat icons are generally used for file icons and flat real-world objects, such as a document or a piece of paper.
  • Flat icon lighting comes from the upper-left at 130 degrees.
  • Smaller icons (for example, 16x16 and 32x32) are simplified for readability. However, if they contain a reflection within the icon (often simplified), they may have a tight drop shadow. The drop shadow ranges in opacity from 30-50 percent.
  • Layer effects can be used for flat icons, but should be compared with other flat icons. The shadows for objects will vary somewhat, according to what looks best and is most consistent within the size set and with the other icons in Windows Vista. On some occasions, it may even be necessary to modify the shadows. This will especially be true when objects are laid over others.
  • A subtle range of colors may be used to achieve desired outcome. Shadows help objects sit in space. Color impacts the perceived weight of the shadow, and may distort the image if it is too heavy.

The Drop Shadow option in the Layer Style dialog box, and a typical shadow for a flat icon.

Basic flat icon shadow ranges

Icon Pack Vb6
CharacteristicRange
Color
Black
Blend mode
Multiply
Opacity
22-50 percent, depending on color of the item
Angle
120-130 (use global light)
Distance
3 for 256x256, ranging down to 1 for 32x32
Spread
0
Size
7 for 256x256, ranging down to 2 for 32x32

Three-dimensional icons

  • Create shadows for 3D icons on a case-by-case basis, with an effort to fit within a range of cast distance and feathering to fully transparent. Create the images in a size a bit smaller than the overall icon size demands to allow space for a drop shadow (for those sizes that will require one). Make sure the shadow doesn't end abruptly at the edge of the icon.

These examples help demonstrate variations created based on the shape and position of the object itself. The shadow sometimes needs to be feathered or shortened to keep it from being cropped by the icon box size.

Color and saturation

  • Colors are generally less saturated than they were Windows XP.

  • Use gradients to create a more realistic looking image.

  • Although there is no specific color palette for standard icons, remember that they need to work well together in many contexts and themes. Prefer the standard set of colors; don't re-color standard icons, such as warning icons, because this disrupts users' ability to interpret meaning. For more guidelines, see Color.

  • Icon files require 8-bit and 4-bit palette versions as well, to support the default setting in a remote desktop. These files can be created through a batch process, but they should be reviewed, as some will require retouching for better readability.

    There is no strict color palette restriction. Only full-saturation (top right) is avoided.

  • Bit levels: ICO design for 32-bit (alpha included) + 8-bit + 4-bit (dithered down automatically pixel poke only most critical). Only a 32-bit copy of the 256x256 pixel image should be included, and only the 256x256 pixel image should be compressed to keep the file size down. Several icon tools offer compression for Windows Vista.

  • Bit levels: Toolbars 24-bit + alpha (1 bit mask), 8-bit and 4-bit.

  • Toolbars or AVI files: Use magenta (R255 G0 B255) as the background transparency color.

Size requirements

General

  • Pay special attention to high visibility icons, such as main application icons, file icons that can appear in Windows Explorer, and icons appearing in the Start Menu or on the desktop.
    • Application icons and Control Panel items: The full set includes 16x16, 32x32, 48x48, and 256x256 (code scales between 32 and 256). The .ico file format is required. For Classic Mode, the full set is 16x16, 24x24, 32x32, 48x48 and 64x64.
    • List item icon options: Use live thumbnails or file icons of the file type (for example, .doc); full set.
    • Toolbar icons: 16x16, 24x24, 32x32. Note that toolbar icons are always flat, not 3D, even at the 32x32 size.
    • Dialog and wizard icons: 32x32 and 48x48.
    • Overlays: Core shell code (for example, a shortcut) 10x10 (for 16x16), 16x16 (for 32x32), 24x24 (for 48x48), 128x128 (for 256x256). Note that some of these are slightly smaller but are close to this size, depending on shape and optical balance.
    • Quick Launch area: Icons will scale down from 48x48 in Alt+Tab dynamic overlays, but for a more crisp version, add a 40x40 to .ico file.
    • Balloon icons: 32x32 and 40x40.
    • Additional sizes: These are useful to have on hand as resources to make other files (for example, annotations, toolbar strips, overlays, high dpi, and special cases): 128x128, 96x96, 64x64, 40x40, 24x24, 22x22, 14x14, 10x10, and 8x8. You can use .ico, .png, .bmp, or other file formats, depending on code in that area.

For high dpi

  • Windows Vista targets 96 dpi and 120 dpi.

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The following tables show examples of scaling ratios applied to two common icon sizes. Note that not all of these sizes must be included in the .ico file. The code will scale larger ones down.

dpiIcon sizeScale factor
96
16x16
1.0 (100%)
120
20x20
1.25 (125%)
144
24x24
1.5 (150%)
192
32x32
2.0 (200%)
dpiIcon sizeScale factor
96
32x32
1.0 (100%)
120
40x40
1.25 (125%)
144
48x48
1.5 (150%)
192
64x64
2.0 (200%)

.ico file sizes (standard)

.ico file sizes (special cases)

Annotations and overlays

  • Annotations go in bottom-right corner of icon, and should fill 25 percent of icon area.
    • Exception: 16x16 icons take 10x10 annotations.
  • Don't use more than one annotation over an icon.
  • Overlays go in bottom-left corner of icon, and should fill 25 percent of icon area.
    • Exception: 16x16 icons take 10x10 overlays.

Level of detail

  • 16x16 size of many of these icons is still widely used and therefore important.

  • The details in an icon of this size must clearly show the key point of the icon.

  • As an icon gets smaller, transparency and some special details found in larger sizes should be sacrificed in order to simplify and get the point across.

  • Attributes and colors should be exaggerated and used to emphasize the key forms.

    At 16x16, the icon for the portable audio device could easily be mistaken for a cell phone so the ear piece is a key visual detail to show.

  • Simply scaling down from the 256x256 size does not work.

  • All sizes need relevant level of detail; the smaller the icon the more you need to exaggerate the defining details.

Icon development

Designing and producing icons

  • Hire an experienced graphic designer. For great graphics, images, and icons work with experts. Experience in illustrations using vector art or 3D programs is recommended.
  • Plan to do series of iterations, from initial concept sketches, to in-context mock-ups, to final production review and fit-and-finish of icons in the working product.
  • Think ahead icon creation can be expensive. Gather all existing details and requirements, such as: the complete set of icons needed; the main function and meaning for each; families or clusters in the set you want to be apparent; brand requirements; the exact file names; image formats used in your code; and size requirements. Ensure up front that you can make the most of your time with the designer.
  • Remember that the designer may not be familiar with your product, so provide functional information, screen shots, and spec sections, as appropriate.
  • Plan for geopolitical and legal reviews as appropriate.
  • Map out a timeframe and have regular communication.

From concept sketch to end-product

  • Create concept sketches.
  • Try out the concept in different sizes.
  • Render in 3D if necessary.
  • Test sizes on different background colors.
  • Evaluate icons in the context of the real UI.
  • Produce final .ico file or other graphic resource formats.

Tools

  • Pencil and paper: Initial concept ideas, listed and sketched.
  • 3D Studio Max: Render 3D objects in perspective.
  • Adobe Photoshop: Sketch and iterate, mock-up in context, and finalize details.
  • Adobe Illustrator/ Macromedia Freehand: Sketch and iterate, finalize details.
  • Gamani Gif Movie Gear: Produce .ico file (with compression if needed).
  • Axialis Icon Workshop: Produce .ico file (with compression if needed).
  • Microsoft Visual Studio doesn't support Windows Vista icons (there is no support for alpha channel or more than 256 colors).

Production

Tip

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Follow these steps to create a single .ico file that contains multiple image sizes and color depths.

Step 1: Conceptualize

  • Use established concepts where possible, to ensure consistency of meanings for the icon and its relevance to other uses.
  • Consider how the icon will appear in the context of the UI, and how it might work as part of a set of icons.
  • If revising an existing icon, consider whether complexity can be reduced.
  • Consider the cultural impact of your graphics. Avoid using letters, words, hands, or faces in icons. Depict representations of people or users as generically as possible, if needed.
  • If combining multiple objects into a single image in an icon, consider how the image will scale to smaller sizes. Use no more than three objects in an icon (two is preferred). For the 16x16 size, consider removing objects or simplifying the image to improve recognition.
  • Do not use the Windows flag in icons.

Step 2: Illustrate

  • To illustrate Windows Aero style icons, use a vector tool such as Macromedia Freehand or Adobe Illustrator. Use the palette and style characteristics as outlined earlier in this article.
  • Illustrate image using Freehand or Illustrator. Copy and paste the vector images into Adobe Photoshop.
  • Make and use a template layer in Photoshop to make sure that work is done within square regions of the regulated sizes.
  • Create the images in a size a bit smaller than the overall icon size demands to allow space for a drop shadow (for those sizes that require one).
  • Place images at the bottom of the squares, so that all icons in a directory are positioned consistently. Avoid cutting off shadows.
  • If you are adding another object to an image or a series, keep the main object in a fixed position, and place flat smaller sized images in a fixed position, such as the lower-left or upper-right depending on the case.

Step 3: Create the 24-bit images

  • Once you've pasted sizes in Photoshop, check the readability of images, especially at 16x16 and smaller sizes. Pixel-poking using percentages of colors may be required. Reduction of transparency may also be needed. It is common to exaggerate aspects at smaller sizes and to eliminate aspects as well, in order to focus on the key point.
  • The 8-bit icons will be displayed in any color mode lower than 32-bit and will not have the 8-bit alpha channel, so they may need to have their edges or more cleaned up because there's no anti-aliasing (edges may be jagged and image may be hard to read).
  • In Photoshop, duplicate the 24-bit image layer and rename the layer to 4-bit images. Index 4-bit images to the Windows 16 color palette.
  • Clean up images using only the colors from the 16 color palette. Outlines made from darker or lighter versions of the object's colors are usually preferable to grey or black.
  • If working on a bitmap, be sure that the background color isn't used in the image itself, because that color that will be the transparent color. Magenta (R255 G0 B255) is often used as the background transparency color.

Step 4: Create the 8-bit and 4-bit images

  • Now that the 24-bit images are ready to be made into 32-bit icons, 8-bit versions need to be created.
  • This is a great time to test contextual screen shots. It's amazing what can be discovered by viewing other icons or a family of icons in context. This step can save time and money. It is much better to catch issues before files go through production and are handed off.
  • Add the drop shadow to your images in sizes that require them.
  • Merge the drop shadow and the 24-bit images together.
  • Create a new Photoshop file for each size. Copy and paste the appropriate image. Save each file as a .psd file.
  • Do not merge the image layer with the background layer. It's helpful to include the size and color depth in the file name while working, but the file may ultimately need to be renamed.

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Step 5: Create the .ico file

  • Choose the application that best meets needs and skills of artists. Remember that icons to be used in a shipping product must be created in a tool that has been purchased or licensed. This means that trial versions cannot be used.
  • Both of the products listed below have been used by designers who have produced icons for Windows Vista, and each offers the ability to export to Adobe Photoshop CS.
    • Gamani Gif Movie Gear: Produce .ico file
    • Axialis Icon Workshop: Produce .ico file
  • Visual Studio doesn't support Windows Vista icons (there is no support for alpha channel or more than 256 colors), so its use is not recommended.
  • Icon (.ico format) files must contain the 4- and 8-bit versions, as well as the 24-bit + alpha.
  • Save files as a 'Windows icon (.ico)' no matter which icon creation program you choose to use.
  • Some iconographic assets may actually be bitmap strips, which also require an alpha channel (for example, for toolbars), or .png files saved with transparency. Not all are necessarily .ico format; check for what format is supported in code.

Step 6: Evaluate

  • Look at all sizes.
  • Look at the family together to evaluate family resemblance, optical balance, and distinction.
  • Look at in context to evaluate relative weights and visibility (make sure that one doesn't dominate).
  • Consider cases that may not be used now, but could be in the near future. Could this icon ever be annotated or have an overlay?
  • Look at in code.

Icons in the context of list views, toolbars, and tree views

List views

  • For Windows Vista, use thumbnails for files holding content that is visually distinct at small scale, such that users can directly recognize the file they are looking for. (Use the Windows Thumbnailing application programming interface for this.)

  • Application icon overlays (not shown here) on thumbnails help association with the application for the file type, in addition to showing the file's preview.

Note: For files without visually distinct content, don't use thumbnails. Instead, use traditional symbolic file icons showing object representation and the associated application or type.

Toolbars

  • Icons that appear in a toolbar must have an optical balance in size, color, and complexity.
  • Test potential icons in a contextual screen shot to avoid any undesired dominance or imbalances.
  • Testing in screen shots easily helps avoid expensive iterations in code.
  • Review the icons in code as well. Motion and other factors can impact the success of an icon; in some cases further iterations may be needed.

In the above example, the optical balance has not yet been achieved.

Pc Icon Pack

Try iterations in context.

Tree views

  • Optical balance is needed to preserve the hierarchy in a tree view control.
  • Therefore, icons that are typically used in this context should be evaluated there. Sometimes a particular 16x16 icon should be made smaller because its shape has an optical dominance over others.
  • Compensation for optical imbalances is an important part of producing top quality icons.