Winning Eleven 49 Ps2 Emulators

Winning

Winning Eleven 49 Ps2 Emulators Free

World Soccer Winning Eleven Arcade Game Style (wswe)
Main Data
Romset and name: (wswe) World Soccer Winning Eleven Arcade Game Style
Short name: World Soccer Winning Eleven Arcade Game Style suggest
Manufacturer: Konami
Year: 2002
Genre: Sport
Category: Sport
Driver source: pyson.cpp
Language: Inglese
Input / Controls
Players: None (solo, 2 concurrents)
Romset
First release: Mame 0.145u4 released on 11-mar-2012
Last release: Mame 0.222 released on 27-jun-2020
Bios: PYSON Konami Pyson BIOS
History:
World Soccer Winning Eleven Arcade Game Style © 2002 Konami Corp.
TECHNICAL
Konami Pyson Hardware
CPU : 128 Bit 'Emotion Engine'
- System Clock: 300 MHz
- System Memory: 32 MB Direct Rambus
- Memory Bus Bandwidth: 3.2 GB per second
- Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
- Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
- Floating Point Performance: 6.2 GFLOPS
- 3D CG Geometric Transformation: 66 million Polygons Per Second
- Compressed Image Decoder: MPEG2
Graphics : 'Graphics Synthesizer'
- Clock Frequency: 150MHz
- DRAM Bus bandwidth: 48 GB Per Second
- DRAM Bus width: 2560 bits
- Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
- Maximum Polygon Rate: 75 Million Polygons Per Second
Sound : 'SPU2+CPU'
- Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
- Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
I/O Processor
- CPU Core: Current PlayStation CPU
- Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
- Sub Bus: 32 Bit
Software : Stored on a hard drive plugged into the PS2's hard drive adaptor port.
This hardware is based on Sony PlayStation 2
CPU: 128 Bit 'Emotion Engine'
System Clock: 300 MHz
System Memory: 32 MB Direct Rambus
Memory Bus Bandwidth: 3.2 GB per second
Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
Floating Point Performance: 6.2 GFLOPS
3D CG Geometric Transformation: 66 million Polygons Per Second
Compressed Image Decoder: MPEG2
Graphics: 'Graphics Synthesizer'
Clock Frequency: 150MHz
DRAM Bus bandwidth: 48 GB Per Second
DRAM Bus width: 2560 bits
Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
Maximum Polygon Rate: 75 Million Polygons Per Second
Sound: 'SPU2+CPU'
Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
I/O Processor
CPU Core: Current PlayStation CPU
Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
Sub Bus: 32 Bit

TRIVIA

This game is also known as 'Pro Evolution Soccer The Arcade' outside of Japan.
SERIES
World Soccer Winning Eleven Arcade Game Style (2002)
World Soccer Winning Eleven Arcade Game Style 2003 (2004)
World Soccer Winning Eleven 2006 Arcade Championship (2006)
World Soccer Winning Eleven Arcade Championship 2008 (2008)
World Soccer Winning Eleven Arcade Championship 2010 (2010)
World Soccer Winning Eleven Arcade Championship 2012 (2011)
Download: ---> Winning Eleven Arcade Game Style
Referencias:
- Winning Eleven Arcade Style
- Arcade Italia
- Arcade History
- Konami PYTHON Hardware
- M.A.M.E Official Site of the MAME Development Team
Note: M.A.M.E (originally stood for Multiple Arcade Machine Emulator)

Winning Eleven 49 Ps2 Emulators Games

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